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Получайте программное обеспечение в течение нескольких минут с момента размещения заказа! Автоматическая система работает круглосуточно 24/7
CINEMA 4D Studio

CINEMA 4D Studio

Производитель:
MAXON

<b>Cinema 4D R19</b> разрабатывалась учитывая все направления применения, а функции были интегрированы или расширены упрощая рабочий процесс и делая работу в CINEMA 4D еще более эффективной. В Cinema 4D вы будете наслаждаться оптимизированным рабочим процессом во всём приложении. <br>
<br>

CINEMA 4D Studio
CINEMA 4D Studio
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Лицензии
 
Full license C4D Studio R20 - Non-Floating license (NFL)
For usage as standalone product, not with License Server
Количество Стоимость
от 1 до 1 89010 грн
от 2 до 4 80109 грн
от 5 и больше 75658.5 грн
89010 грн
 
Full license C4D Studio R20 - For usage in combination with MAXON License Server (MLS). Network floating license
89010 грн
 
C4D Studio R20 - 3-month short-term Non-Floating license (NFL). For use as stand alone product for 3 month
14835 грн
 
C4D Studio R20 - 3-month short-term license. For usage in combination with MAXON License Server (MLS). Network floating license
14835 грн
 
C4D Studio R20 - 6-month short-term Non-Floating license (NFL). For use as stand alone product for 6 month
28186.5 грн
 
C4D Studio R20 - 6-month short-term license. For usage in combination with MAXON License Server (MLS). Network floating license
28186.5 грн
<h2>Преимущества, из-за которых стоит купить CINEMA 4D Studio</h2>
<p>
<strong>CINEMA 4D Studio</strong> обладает всеми необходимыми инструментами для того, чтобы браться даже за самые сложные проекты.
</p>
<p>
     Специальные инструменты в <strong>CINEMA 4D Studio</strong>
    упрощают создание ригов и дополнительной анимации персонажей. Волосы или мех для персонажей можно быстро и просто добавить, используя мощный набор инструментов, который позволит вам нарастить, причесать, стилизовать и анимировать волосы. Физический движок, позволяет с легкостью реализовывать сложные столкновения и взаимодействия между объектами, независимо от того, десяток их или тысячи. Рендеринг по сети позволяет вам задействовать все компьютеры в сети, чтобы просчитать анимацию быстрее.
</p>
<p>
     Несмотря на то, что пакет предназначен для профессионалов 3D, дополнительные инструменты в Studio остаются очень удобными и интуитивно понятными. Процесс создания сложных 3D-эффектов, таких как волосы, удивительно прост и быстр, поскольку CINEMA 4D проделывает за вас большую часть тяжелой работы. К примеру, при движении персонажа его волосы автоматически колышутся или развеваются; теперь для задания столкновений тысяч объектов друг с другом вам потребуется лишь несколько щелчков мышью.
</p>
<p>
<strong>CINEMA 4D Studio</strong> позволит вам дать волю своему творчеству и наслаждаться 3D без границ.
</p>
<table width="100%">
<tbody>
<tr>
    <td>
        
<strong>Platform</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Cross-platform support for Mac & Windows
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             64-bit architecture
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             OpenGL 3.0 support
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Extensive API: C++, Python, C.O.F.F.E.E.
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Interface & Workflow</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Context-sensitive, fully-searchable HTML help
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Commander
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             To Do List
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Multiple projects open at once
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Customizable toolbars / layouts / menus
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Light and dark interface schemes
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Unlimited view windows
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Heads-up display
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Custom pop-up menu
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Non-modal tools with realtime feedback
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Collapsible Managers & Palettes
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Selection / display filters
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Custom User Data per object
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Doodle viewport annotation tool
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Layer system for object & material management
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             XRef external instancing / referencing system
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Tablet support for Wacom and other pen tablets
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             3dconnexion 3DMouse support
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Stereo display in Viewport
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             OpenGL Viewport
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Object highlighting
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Available in 11 languages
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Arabic interface support
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             OS X Lion Fullscreen support
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Retina Icons
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Camera</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Camera, Target Camera, Stereo Camera
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Motion Camera
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Camera Composition Helpers
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Camera Focus Picker
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Camera Calibrator
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Camera Morph
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Camera Crane
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Data Exchange / Format Support</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             QuickTime support
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             AVI support
        <p></p>
    </td>
    <td>
        
             Win
        <p></p>
    </td>
    <td>
        
             Win
        <p></p>
    </td>
    <td>
        
             Win
        <p></p>
    </td>
    <td>
        
             Win
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Image formats - float with layers: PSD, TIFF, OpenEXR
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Image formats - float: HDR, DPX, RLA, RPF
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Image formats: BMP, IFF, JPG, PICT, PNG, TARGA
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Quicktime VR object, panorama
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             CINEWARE compatible
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             After Effects compositing exchange with 3D data
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Nuke exchange
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Photoshop exchange
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Apple Motion compositing exchange with 3D data
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Apple Final Cut Pro compositing exchange
        <p></p>
    </td>
    <td>
        
             Mac
        <p></p>
    </td>
    <td>
        
             Mac
        <p></p>
    </td>
    <td>
        
             Mac
        <p></p>
    </td>
    <td>
        
             Mac
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Digital Fusion compositing exchange
        <p></p>
    </td>
    <td>
        
             Win
        <p></p>
    </td>
    <td>
        
             Win
        <p></p>
    </td>
    <td>
        
             Win
        <p></p>
    </td>
    <td>
        
             Win
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Shake compositing exchange
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             IGES importer
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Okino connection - seamless CAD file import via optional PolyTrans software (Windows only)
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             BodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Modeling Tools</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Parametric object primitives
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Parametric spline primitives
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Extrude, Lathe, Loft, Sweep
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Polygonal modeling tools with N-gon support
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Subdivision surfaces
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline, Displacer, Collision, Camera, Smoothing, Spline Wrap, Shrink Wrap, Mesh, Squash&Stretch, Explosion FX, Correction, Jiggle, Morph, Surface
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Workplanes
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Dynamic / inferred guides
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Guide objects
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             2D & 3D Snapping
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Raycast selection
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Typo Tools (Kerning, Tracking, Baseline Shift)
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             New Beveling / Edge Slide
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Sculpting</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Sculpt functionality
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Sculpt Brushes
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Baking
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             C++ Sculpt Brush API
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Python Support for lib_sculpt
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>UV Editing</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             UV Editor
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Interactive UV mapping by projection types
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Optimal UV mapping to automatically remove seams
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             LSCM unwrapping and relaxing
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             ABF unwrapping and relaxing
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Materials & Texturing</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             13 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Glow, Displacement
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Transparency with absorption, total internal reflections, exit reflections
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Blurry reflections and transparencies
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Normal maps: tangent, object or world
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Displacement: intensity (centered), red/green and RGB
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Choose Photoshop PSD layers per usage
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Animated textures (MOV, AVI, sequence) with viewport preview
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Selectable viewport resolution and channel display per material
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Shading models: Phong, Blinn, Oren-Nayar
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Fresnel Shader incl. physically correct IOR
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Noise Procedural shader with 32 different noise algorithms
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Layer shader
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Proximity-based Proximal shader
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Procedural surface shaders
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Sub-polygon displacement
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Sub-Surface Scattering
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Terrain Mask shader
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Brick, Wood, Weathering, Pavement and Normalizer Shaders
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Sketch & Toon Art, Hatch, Spot (halftone) Shaders
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             3D Painting with layers, all blend modes and Photoshop file compatibility
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Multi-brush painting of multiple material channels in single stroke
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Raybrush painting directly onto rendered result
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Projection painting
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Exchange projections with Photoshop
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Camera Mapping
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             ProjectionMan camera mapping workflow tool
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Texture Manager
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Grass Material Shader
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Lighting</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Hard, Soft, Area shadows
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Visible, Volumetric and Inverse Volumetric lighting
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Noise within light illumination or visibility
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Include/exclude light diffusion, specular, shadow per object
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Custom lens flares
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Caustics
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Color temperature in Kelvin
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Photometric brightness setting in Candela and Lumen
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Support of IES light data
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Rendering</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Render up to 128,000 pixels square / 32 bits per pixel
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Bucket rendering
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Render instances
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Color profile support
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Camera white balance
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Linear workflow
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Adaptive antialiasing
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Multi-Pass output
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Object buffers - specify unique alpha channels per object
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Ambient Occlusion
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Global Illumination (IR 2.0, QMC, mixed)
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Physical Renderer with physical camera, high-qualitiy depth of field, high-quality motion blur
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Stereo rendering
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Depth of Field post effect
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Vector Motion Blur post effect
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Position Pass
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             CineMan Renderman-compliant bridge
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Sketch and Toon non-photorealistic rendering
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Pyrocluster volumetric particle rendering
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Physical Sky
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             3D Sound Rendering
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Picture Viewer : RAM player, color correction, image merge, anaglyph preview and more
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Watermark post effect
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Render Queue batch rendering system
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Universal Sampler (GI-QMC)
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Radiosity maps
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Subsurface-Scatering
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Team Render (Number of Nodes)
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x (3)
        <p></p>
    </td>
    <td>
        
             x (3)
        <p></p>
    </td>
    <td>
        
             x (unlimited)
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Embree Integration
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Light Mapping
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Normal Pass
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Animation</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Record dot animation of all animatable parameters
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Automatic keyframing
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Cappucino - realtime keyframing
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             PowerSlider animation toolbar for playback and keyframe manipulation
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             F-Curve Snapshot and Reduced Modification curves
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Constant Velocity option per track
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Keyframe reduction
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Keyframe baking
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             ASCII animation import
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Non-linear animation / motion mixing system
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Driver tag
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             XPresso - node-based Expression Editor
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Virtual Walkthrough tool - first-person scene navigation and animation
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Dynamic Animation</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Basic particle system
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Thinking Particles node-based particle system
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Rigid Body dynamics for MoGraph objects
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Rigid Body dynamics
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Joints, Springs, Motors
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Soft Body dynamics
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Aerodynamics forces
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Plastic & Breaking Springs
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Breaking Connectors
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Cloth dynamics & dressing functions
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Hair dynamics
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Spline dynamics
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>MoGraph Tools</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Cloner object
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Fracture object
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Matrix object
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             MoInstance object
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             MoText object
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Tracer object
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Spline Mask object
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             MoSpline parametric spline generator with L-system functionality
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             PolyFX polygon fracture deformer
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             MoGraph Selection tag
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Beat Shader
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             MoGraph Multi-shader
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             MoExtrude
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Character Animation Tools</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Character object / autorigger
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             CMotion - parametric walk system
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Joints with full dynamic IK
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Skin Deformer supports linear, spherical and blended deformation based on joints
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Weight Manager and tools
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Auto weighting
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             PoseMorph morphing and hierarchical mixing system
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Mirror, Naming and Paint Tools
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Weight effector
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Tension tag
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Quaternion tag
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Point Cache tag
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Muscle deformer
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Visual Selector
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Hair Simulation and Rendering</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Guide-based Hair system
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Hair instancing
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Feather object
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Fur system
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Hair dynamics
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>

<tr>
    <td>
        
<strong>Content</strong>
        <p></p>
    </td>
    <td>
        
<strong>Prime</strong>
        <p></p>
    </td>
    <td>
        
<strong>Broadcast</strong>
        <p></p>
    </td>
    <td>
        
<strong>Visualize</strong>
        <p></p>
    </td>
    <td>
        
<strong>Studio</strong>
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Essential presets and demo scenes
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Advanced presets and demo scenes
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Broadcast Library, incl. materials, cameras and objects
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Visualization Library, incl. materials, presets and architectural objects
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
<tr>
    <td>
        
             Lite Library, incl. materials, cameras and objects
        <p></p>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
    </td>
    <td>
        
             x
        <p></p>
    </td>
</tr>
</tbody>
</table>