CINEMA 4D Studio
Cinema 4D R19 разрабатывалась учитывая все направления применения, а функции были интегрированы или расширены упрощая рабочий процесс и делая работу в CINEMA 4D еще более эффективной. В Cinema 4D вы будете наслаждаться оптимизированным рабочим процессом во всём приложении.

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Преимущества, из-за которых стоит купить CINEMA 4D Studio
CINEMA 4D Studio обладает всеми необходимыми инструментами для того, чтобы браться даже за самые сложные проекты.
Специальные инструменты в CINEMA 4D Studio упрощают создание ригов и дополнительной анимации персонажей. Волосы или мех для персонажей можно быстро и просто добавить, используя мощный набор инструментов, который позволит вам нарастить, причесать, стилизовать и анимировать волосы. Физический движок, позволяет с легкостью реализовывать сложные столкновения и взаимодействия между объектами, независимо от того, десяток их или тысячи. Рендеринг по сети позволяет вам задействовать все компьютеры в сети, чтобы просчитать анимацию быстрее.
Несмотря на то, что пакет предназначен для профессионалов 3D, дополнительные инструменты в Studio остаются очень удобными и интуитивно понятными. Процесс создания сложных 3D-эффектов, таких как волосы, удивительно прост и быстр, поскольку CINEMA 4D проделывает за вас большую часть тяжелой работы. К примеру, при движении персонажа его волосы автоматически колышутся или развеваются; теперь для задания столкновений тысяч объектов друг с другом вам потребуется лишь несколько щелчков мышью.
Минимальные системные требования для Cinema 4D
ОС: Windows 10 х64, MacOS X 10.12.6+
CPU: с поддержкой SSE3, Intel на Apple Macintosh.
ОЗУ: 4 ГБ
GPU: видеокарта с поддержкой OpenGL 4.1, минимум 4 ГБ VRAM для рендеринга GPU.
Наличие USB-порта
Platform
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Prime
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Broadcast
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Visualize
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Studio
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Cross-platform support for Mac & Windows
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x
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x
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x
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x
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64-bit architecture
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x
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x
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x
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x
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OpenGL 3.0 support
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x
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x
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x
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x
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Extensive API: C++, Python, C.O.F.F.E.E.
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x
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x
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x
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x
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Interface & Workflow
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Prime
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Broadcast
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Visualize
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Studio
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Context-sensitive, fully-searchable HTML help
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x
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x
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x
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x
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Commander
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x
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x
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x
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x
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To Do List
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x
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x
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x
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x
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Multiple projects open at once
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x
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x
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x
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x
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Customizable toolbars / layouts / menus
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x
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x
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x
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x
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Light and dark interface schemes
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x
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x
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x
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x
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Unlimited view windows
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x
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x
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x
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x
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Heads-up display
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x
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x
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x
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x
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Custom pop-up menu
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Non-modal tools with realtime feedback
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x
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Collapsible Managers & Palettes
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x
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x
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x
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Selection / display filters
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x
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x
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Custom User Data per object
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x
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x
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x
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x
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Doodle viewport annotation tool
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x
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x
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x
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x
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Layer system for object & material management
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x
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x
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x
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x
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XRef external instancing / referencing system
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x
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x
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x
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x
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Tablet support for Wacom and other pen tablets
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x
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x
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x
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x
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3dconnexion 3DMouse support
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x
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x
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Stereo display in Viewport
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OpenGL Viewport
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Object highlighting
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Available in 11 languages
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x
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x
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Arabic interface support
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x
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x
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x
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OS X Lion Fullscreen support
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x
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x
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x
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Retina Icons
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x
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Camera
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Prime
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Broadcast
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Visualize
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Studio
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Camera, Target Camera, Stereo Camera
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x
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x
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x
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x
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Motion Camera
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x
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x
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x
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Camera Composition Helpers
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x
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Camera Focus Picker
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Camera Calibrator
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Camera Morph
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Camera Crane
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Data Exchange / Format Support
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Prime
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Broadcast
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Visualize
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Studio
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QuickTime support
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x
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x
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x
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x
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AVI support
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Win
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Win
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Win
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Win
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Image formats - float with layers: PSD, TIFF, OpenEXR
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x
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x
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x
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x
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Image formats - float: HDR, DPX, RLA, RPF
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x
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x
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x
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x
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Image formats: BMP, IFF, JPG, PICT, PNG, TARGA
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x
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x
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x
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x
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Quicktime VR object, panorama
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x
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x
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x
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CINEWARE compatible
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x
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x
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x
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x
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After Effects compositing exchange with 3D data
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x
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x
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x
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x
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Nuke exchange
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x
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x
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x
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Photoshop exchange
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x
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x
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x
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x
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Apple Motion compositing exchange with 3D data
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x
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x
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x
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x
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Apple Final Cut Pro compositing exchange
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Mac
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Mac
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Mac
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Mac
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Digital Fusion compositing exchange
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Win
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Win
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Win
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Win
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Shake compositing exchange
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x
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x
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x
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x
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Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic
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x
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x
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x
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IGES importer
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x
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Okino connection - seamless CAD file import via optional PolyTrans software (Windows only)
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x
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x
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BodyPaint 3D exchange - 3ds Max, Maya, Softimage and Lightwave
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x
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x
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x
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x
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Modeling Tools
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Prime
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Broadcast
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Visualize
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Studio
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Parametric object primitives
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x
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x
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x
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x
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Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
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x
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x
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x
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x
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Parametric spline primitives
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x
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x
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x
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Extrude, Lathe, Loft, Sweep
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x
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x
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x
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x
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Polygonal modeling tools with N-gon support
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x
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x
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x
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x
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Subdivision surfaces
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x
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x
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x
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x
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Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Spline Mask, Python
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x
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x
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x
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x
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Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline, Displacer, Collision, Camera, Smoothing, Spline Wrap, Shrink Wrap, Mesh, Squash&Stretch, Explosion FX, Correction, Jiggle, Morph, Surface
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x
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x
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x
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x
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Workplanes
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x
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x
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x
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Dynamic / inferred guides
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x
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Guide objects
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x
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x
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x
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2D & 3D Snapping
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x
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x
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x
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x
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Raycast selection
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x
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x
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x
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x
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Typo Tools (Kerning, Tracking, Baseline Shift)
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x
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x
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x
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x
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New Beveling / Edge Slide
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x
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x
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x
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x
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Sculpting
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Prime
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Broadcast
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Visualize
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Studio
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Sculpt functionality
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x
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Sculpt Brushes
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x
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Baking
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x
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C++ Sculpt Brush API
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x
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Python Support for lib_sculpt
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x
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UV Editing
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Prime
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Broadcast
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Visualize
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Studio
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UV Editor
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x
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x
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x
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x
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Interactive UV mapping by projection types
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x
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x
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x
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x
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Optimal UV mapping to automatically remove seams
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x
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x
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x
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x
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LSCM unwrapping and relaxing
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x
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x
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x
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x
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ABF unwrapping and relaxing
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x
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x
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x
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x
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Materials & Texturing
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Prime
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Broadcast
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Visualize
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Studio
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13 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Glow, Displacement
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x
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x
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x
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x
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Transparency with absorption, total internal reflections, exit reflections
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x
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x
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x
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x
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Blurry reflections and transparencies
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x
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x
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x
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x
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Normal maps: tangent, object or world
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x
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x
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x
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x
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Displacement: intensity (centered), red/green and RGB
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x
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x
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x
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x
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Choose Photoshop PSD layers per usage
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x
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x
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x
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x
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Animated textures (MOV, AVI, sequence) with viewport preview
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x
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x
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x
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x
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Selectable viewport resolution and channel display per material
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x
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x
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x
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x
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Shading models: Phong, Blinn, Oren-Nayar
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x
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x
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x
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x
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Fresnel Shader incl. physically correct IOR
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x
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x
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x
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x
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Noise Procedural shader with 32 different noise algorithms
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x
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x
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x
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x
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Layer shader
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x
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x
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x
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x
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Proximity-based Proximal shader
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x
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x
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x
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x
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Procedural surface shaders
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x
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x
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x
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x
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Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more
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x
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x
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x
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x
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Sub-polygon displacement
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x
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x
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Sub-Surface Scattering
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x
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x
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x
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Terrain Mask shader
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x
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x
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Brick, Wood, Weathering, Pavement and Normalizer Shaders
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x
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x
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x
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x
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Sketch & Toon Art, Hatch, Spot (halftone) Shaders
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x
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x
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3D Painting with layers, all blend modes and Photoshop file compatibility
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x
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x
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x
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x
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Multi-brush painting of multiple material channels in single stroke
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x
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x
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x
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x
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Raybrush painting directly onto rendered result
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x
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x
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x
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x
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Projection painting
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x
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x
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x
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x
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Exchange projections with Photoshop
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x
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x
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x
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x
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Camera Mapping
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x
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x
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x
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x
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ProjectionMan camera mapping workflow tool
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x
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x
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x
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x
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Texture Manager
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x
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x
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x
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x
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Grass Material Shader
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x
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x
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Lighting
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Prime
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Broadcast
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Visualize
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Studio
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Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
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x
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x
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x
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x
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Hard, Soft, Area shadows
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x
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x
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x
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x
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Visible, Volumetric and Inverse Volumetric lighting
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x
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x
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x
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x
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Noise within light illumination or visibility
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x
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x
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x
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x
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Include/exclude light diffusion, specular, shadow per object
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x
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x
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Custom lens flares
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x
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x
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x
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Caustics
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x
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Color temperature in Kelvin
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x
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x
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x
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x
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Photometric brightness setting in Candela and Lumen
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x
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x
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x
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x
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Support of IES light data
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x
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x
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Rendering
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Prime
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Broadcast
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Visualize
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Studio
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Render up to 128,000 pixels square / 32 bits per pixel
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x
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x
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x
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x
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Bucket rendering
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x
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x
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x
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x
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Render instances
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x
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x
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x
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x
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Color profile support
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x
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x
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x
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x
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Camera white balance
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x
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x
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x
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x
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Linear workflow
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x
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x
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x
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x
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Adaptive antialiasing
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x
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x
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x
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x
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Multi-Pass output
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x
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x
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x
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x
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Object buffers - specify unique alpha channels per object
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x
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x
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x
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x
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Ambient Occlusion
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x
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x
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x
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x
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Global Illumination (IR 2.0, QMC, mixed)
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x
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x
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x
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x
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Physical Renderer with physical camera, high-qualitiy depth of field, high-quality motion blur
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x
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x
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x
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Stereo rendering
|
x
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x
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x
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x
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Depth of Field post effect
|
x
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x
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Vector Motion Blur post effect
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x
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x
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Position Pass
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x
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x
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x
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x
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CineMan Renderman-compliant bridge
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x
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x
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Sketch and Toon non-photorealistic rendering
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x
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x
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Pyrocluster volumetric particle rendering
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x
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x
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Physical Sky
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x
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x
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3D Sound Rendering
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x
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x
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x
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x
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Picture Viewer : RAM player, color correction, image merge, anaglyph preview and more
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x
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x
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x
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x
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Watermark post effect
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x
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x
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x
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x
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Render Queue batch rendering system
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x
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x
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x
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x
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Universal Sampler (GI-QMC)
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x
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x
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x
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x
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Radiosity maps
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x
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x
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x
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x
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Subsurface-Scatering
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x
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x
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x
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Team Render (Number of Nodes)
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x (3)
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x (3)
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x (unlimited)
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Embree Integration
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x
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x
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x
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Light Mapping
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x
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x
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x
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x
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Normal Pass
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x
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x
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x
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x
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Animation
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Prime
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Broadcast
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Visualize
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Studio
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Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters
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x
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x
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x
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x
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Record dot animation of all animatable parameters
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x
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x
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x
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x
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Automatic keyframing
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x
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x
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x
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x
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Cappucino - realtime keyframing
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x
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PowerSlider animation toolbar for playback and keyframe manipulation
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x
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x
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x
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x
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Timeline - up to four timeline windows with customizable track display and dopesheet or F-Curve view modes
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x
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x
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x
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x
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F-Curve Snapshot and Reduced Modification curves
|
x
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x
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x
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x
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Constant Velocity option per track
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x
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x
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x
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x
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Keyframe reduction
|
x
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x
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x
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x
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Keyframe baking
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x
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x
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x
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x
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ASCII animation import
|
x
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x
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x
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x
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Non-linear animation / motion mixing system
|
x
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x
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x
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x
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Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
|
x
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x
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x
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x
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Driver tag
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x
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XPresso - node-based Expression Editor
|
x
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x
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x
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x
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Virtual Walkthrough tool - first-person scene navigation and animation
|
x
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x
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Dynamic Animation
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Prime
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Broadcast
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Visualize
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Studio
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Basic particle system
|
x
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x
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x
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x
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Thinking Particles node-based particle system
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x
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Rigid Body dynamics for MoGraph objects
|
x
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x
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Rigid Body dynamics
|
x
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Joints, Springs, Motors
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x
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Soft Body dynamics
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x
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Aerodynamics forces
|
x
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Plastic & Breaking Springs
|
x
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Breaking Connectors
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x
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Cloth dynamics & dressing functions
|
x
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Hair dynamics
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x
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Spline dynamics
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x
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MoGraph Tools
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Prime
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Broadcast
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Visualize
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Studio
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Cloner object
|
x
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x
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||
Fracture object
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x
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x
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Matrix object
|
x
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x
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MoInstance object
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x
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x
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MoText object
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x
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x
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Tracer object
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x
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x
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Spline Mask object
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x
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x
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x
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x
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MoSpline parametric spline generator with L-system functionality
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x
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x
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Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors
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x
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x
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PolyFX polygon fracture deformer
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x
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x
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MoGraph Selection tag
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x
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x
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Beat Shader
|
x
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x
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MoGraph Multi-shader
|
x
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x
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MoExtrude
|
x
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x
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Character Animation Tools
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Prime
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Broadcast
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Visualize
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Studio
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Character object / autorigger
|
x
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CMotion - parametric walk system
|
x
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Joints with full dynamic IK
|
x
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x
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x
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x
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Skin Deformer supports linear, spherical and blended deformation based on joints
|
x
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x
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x
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x
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Weight Manager and tools
|
x
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x
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x
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x
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Auto weighting
|
x
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x
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x
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x
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PoseMorph morphing and hierarchical mixing system
|
x
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Mirror, Naming and Paint Tools
|
x
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x
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x
|
x
|
Weight effector
|
x
|
x
|
x
|
x
|
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry
|
x
|
|||
Tension tag
|
x
|
|||
Quaternion tag
|
x
|
|||
Point Cache tag
|
x
|
x
|
x
|
x
|
Muscle deformer
|
x
|
|||
Visual Selector
|
x
|
|||
Hair Simulation and Rendering
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
Guide-based Hair system
|
x
|
|||
Hair instancing
|
x
|
|||
Feather object
|
x
|
|||
Fur system
|
x
|
|||
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots
|
x
|
|||
Hair dynamics
|
x
|
|||
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten
|
x
|
|||
Content
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
Essential presets and demo scenes
|
x
|
x
|
x
|
x
|
Advanced presets and demo scenes
|
x
|
|||
Broadcast Library, incl. materials, cameras and objects
|
x
|
x
|
||
Visualization Library, incl. materials, presets and architectural objects
|
x
|
x
|
||
Lite Library, incl. materials, cameras and objects
|
x
|
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